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I played ArcheAge's Korean beta, which featured no English whatsoever, and I picked up its systems much more quickly than I'm picking up AoW's. Both are functional in the most generous sense of the word, but the lack of polish in these departments will be more than enough to turn off time-poor players who aren't predisposed to liking sandboxes (and probably even some who are). So is the UI and its complete lack of customization options. Firstly, the English translation is an abject disaster. It's quite enjoyable, but it also features plenty of flaws, perhaps even a fatal one. Here I'll stop before I accidentally proclaim AoW as the next great sandbox. You'll have to get it from a player crafter (or a player who acquired it from a player crafter). So, no, you can't buy the bread you need to placate your ever-decaying hunger statistic from an NPC vendor. There are also dozens upon dozens of daily events including the escort missions that Patrick detailed in our first impressions piece, the aforementioned spy stuff, and plenty of harvesting, production, and life skill tasks (painting, chess playing, music, etc.).Īt its core, though, AoW is about player interaction. There are actually quests - hundreds of them in fact (probably thousands, given the eight factions). Did I mention that you can fish and paint?Īll of this is not to say that there is no direction in AoW. That stuff simply isn't very important, and "endgame" begins almost immediately. You don't immediately tab out and search for the one true talent tree build or the location of your class armor quest NPC. You don't follow the usual themepark script, even though there is a main story quest, and you don't put your nose to the grindstone, searching for the optimal path to level 80 or map completion or whatever. The rewards for the extra effort are many, and whether it's painting and fishing minigames or heart-pounding spy and counterspy PvP, you'll be doing some stuff in Age of Wushu that you probably haven't done in an MMO before.Ĭrucially, the game feels alive, lived in, and world-like precisely because you don't know exactly what to do from the moment you log in.
![age of wushu online girl age of wushu online girl](https://i.pcmag.com/imagery/reviews/01j0rvkw50xemjdMP2o0EJw-8..v1569482314.jpg)
It's a new experience, with nods to older ones, and it requires time and a willingness to learn non-standard systems. It is absolutely not the type of MMO that you can sit down and feel comfortable with in an hour. The game is far from perfect, though, and early bits of it are occasionally confounding, with a side of bewilderment and a dash of consternation thrown in for good measure. Stopping to smell the virtual roses in most MMOs leaves you well behind the min-maxers who dominate the genre nowadays, but as in EVE, the grind in AoW is something that's largely done for you while you're playing around and doing things that are actually fun. The point, though, is that you can take a coach (or a boat), and you won't be crippled or hopelessly lacking in competitive capabilities if you do. Most people won't use the coach, of course, as it takes precious time away from team cultivation or PvPing or whatever else it is that folks do to scratch their gameplay itches in Age of Wushu. And this was one tiny corner of the world, the starting area, as it were, for one of the game's eight schools.
AGE OF WUSHU ONLINE GIRL SERIES
This is a virtual world as opposed to a progression exercise set amongst a series of loading screens and lobbies, and while I don't know exactly how big AoW's landmasses are, I know that it took me a good 15 minutes to ride a coach from Yanyu Villa to the Scholar's headquarters nestled in the foothills of Divine Tree Mountain.
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The game's biggest asset is undeniably the sense of immersion it creates. Unlike EVE, AoW offers a traditional (and substantial) PvE component, though, and if for some strange reason you feel the need to reduce AoW to a typical quest grinder, you can. Real-world martial arts sects like the Shaolin and Wudang are present and accounted for, and the game's eight factions offer a dizzying array of skill-based gameplay choices, most of which involve PvP of one sort or another. The game drips with the historical fantasy atmosphere established in Wuxia flicks like Hero, House of Flying Daggers, and of course, Crouching Tiger, Hidden Dragon. If you take EVE and replace its cold steel spaceships with impossibly nimble martial artists or swap out its vast nebulae for vast lakes and willowy bamboo forests, you've got Snail Games' new Ming Dynasty MMO.
![age of wushu online girl age of wushu online girl](https://gamehaunt.com/media/aow-legacypack.jpg)
House of the Flying Dragon Hidden Dagger Hero